{
"name" "Ent"
"author" "Jiggis"
"shortdescription" "Lord of the Rings"
"required_level" "70"
"maximum_level" "0"
"allow_only" "0"
"teamlimit" "1"
"restrict_shop" "0"
"preloadcmd" "0"
"player_spawn_cmd" "0"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "3"
"numberoflevels" "8"
"skillnames" "Ent Strenght|Natural Healing|Ent Smash"
"skilldescr" "Damage|Healing|Earth Quake"
"skillcfg" "player_attacker|player_spawn|player_ultimate"
"skill1_setting" "es_xsetinfo wcs_damage 3;es_xsetinfo wcs_chance 13|es_xsetinfo wcs_damage 7;es_xsetinfo wcs_chance 18|es_xsetinfo wcs_damage 9;es_xsetinfo wcs_chance 22|es_xsetinfo wcs_damage 13;es_xsetinfo wcs_chance 33|es_xsetinfo wcs_damage 15;es_xsetinfo wcs_chance 20|es_xsetinfo wcs_damage 13;es_xsetinfo wcs_chance 23|es_xsetinfo wcs_damage 18;es_xsetinfo wcs_chance 30|es_xsetinfo wcs_damage 25;es_xsetinfo wcs_chance 20"
"racealias_deathsd2""es est_playplayer event_var(userid) ambient\explosions\explode_9.wav;es wcs_dealdamage event_var(attacker) event_var(userid) server_var(wcs_damage);es est_csay event_var(attacker) server_var(wcs_damage);es est_csay event_var(userid) server_var(wcs_damage) additional damage;racealias_voidsh22"
"racealias_voidsh22""es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_toptext event_var(attacker) 1 #pink Effects by HOLLIDAY;es est_effect 10 #a 0 sprites/scanner.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 50 350 2 90 200 0 155 155 155 155 2"
"skill1_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_deathsd2"
"skill1_sfx" "0"
"skill2_setting" "es_xsetinfo wcs_hp 4;es_xsetinfo wcs_time 8;es_xsetinfo wcs_waves 14;es_xsetinfo wcs_radius 200|es_xsetinfo wcs_hp 5;es_xsetinfo wcs_time 7;es_xsetinfo wcs_waves 12;es_xsetinfo wcs_radius 220|es_xsetinfo wcs_hp 5;es_xsetinfo wcs_time 8;es_xsetinfo wcs_waves 12;es_xsetinfo wcs_radius 250|es_xsetinfo wcs_hp 5;es_xsetinfo wcs_time 8;es_xsetinfo wcs_waves 12;es_xsetinfo wcs_radius 250|es_xsetinfo wcs_hp 5;es_xsetinfo wcs_time 8;es_xsetinfo wcs_waves 12;es_xsetinfo wcs_radius 250|es_xsetinfo wcs_hp 5;es_xsetinfo wcs_time 8;es_xsetinfo wcs_waves 12;es_xsetinfo wcs_radius 250|es_xsetinfo wcs_hp 14;es_xsetinfo wcs_time 8;es_xsetinfo wcs_waves 12;es_xsetinfo wcs_radius 250|es_xsetinfo wcs_hp 20;es_xsetinfo wcs_time 5;es_xsetinfo wcs_waves 12;es_xsetinfo wcs_radius 250"
"skill2_cmd" "es es_xkeysetvalue WCSuserdata event_var(userid) regeneration 1;es es_xkeysetvalue WCSuserdata event_var(userid) regen_round server_var(wcs_roundcounter);es wcs_regeneration event_var(userid) server_var(wcs_hp) server_var(wcs_time) 150 server_var(wcs_waves) server_var(wcs_radius)"
"skill2_sfx" "0"
"skill3_setting" "es_xsetinfo wcs_maxtargets 3;es_xsetinfo wcs_radius 550|es_xsetinfo wcs_maxtargets 3;es_xsetinfo wcs_radius 600|es_xsetinfo wcs_maxtargets 3;es_xsetinfo wcs_radius 650|es_xsetinfo wcs_maxtargets 4;es_xsetinfo wcs_radius 700|es_xsetinfo wcs_maxtargets 7;es_xsetinfo wcs_radius 750|es_xsetinfo wcs_maxtargets 7;es_xsetinfo wcs_radius 750|es_xsetinfo wcs_maxtargets 7;es_xsetinfo wcs_radius 750|es_xsetinfo wcs_maxtargets 7;es_xsetinfo wcs_radius 800"
"skill3_cmd" "es_xdoblock wcs/WCSultimates/wcs_ulti_quake"
"skill3_sfx" "0"
"ultimate_cooldown" "5"
}
//Ultimate script, put this in your "es_WCSultimates.txt"
block wcs_ulti_quake
{
es es_xif (server_var(wcs_debug) = "1") then echo wcs_ulti_quake start
es_xsetinfo wcs_team_target 0
es es_xgetplayerteam wcs_team server_var(wcs_userid)
// check teams (T=2, CT=3)
es es_xif (server_var(wcs_team) = 2) do
{
es_xsetinfo wcs_team_target 3
es_xsetinfo wcs_team_targetn "#c!d"
}
es es_xif (server_var(wcs_team) = 3) do
{
es_xsetinfo wcs_team_target 2
es_xsetinfo wcs_team_targetn "#t!d"
}
es es_xif (server_var(wcs_team_target) != "0") do
{
es_xsetinfo wcs_pcount 0
es es_xgetlivingplayercount wcs_pcount server_var(wcs_team_target)
es es_xif (server_var(wcs_pcount) > 0) do
{
es_xsetinfo wcs_wall "1"
alias wcs_run_ulti_quake1 "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 server_var(wcs_targetid);es est_getwallbetween wcs_wall server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2);es es_xif (server_var(wcs_wall) = 0) then wcs_run_ulti_quake2"
alias wcs_run_ulti_quake2 "es_xsetinfo wcs_immunity 0;es es_xkeygetvalue wcs_immunity WCSuserdata server_var(wcs_targetid) ulti_immunity;es es_xif (server_var(wcs_immunity) = 0) then wcs_run_ulti_quake3;es es_xif (server_var(wcs_immunity) != 0) then es_xtell server_var(wcs_userid) #multi server_var(wcs_lng_ulti_immunity_a);es es_xif (server_var(wcs_immunity) != 0) then es_xtell server_var(wcs_targetid) #multi server_var(wcs_lng_ulti_immunity_v);es es_xif (server_var(wcs_immunity) = 0) then wcs_run_ulti_quake4"
alias wcs_run_ulti_quake4 "es_toptext server_var(wcs_userid) 1 #pink Effects by HOLLIDAY;es est_effect 10 #a 2.5 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 5000 2 100 300 1.8 175 175 255 255 1;es est_effect 10 #a 2.5 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 5000 2 100 300 3.8 255 75 25 255 5;es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_targetid);es est_effect 10 #a 2.5 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 30 50 3 50 100 2 255 75 25 255 2"
alias wcs_run_ulti_quake3 "es_xmath wcs_counter + 1;es es_xif (server_var(wcs_graphicfx) = 1) then es est_effect 3 #a 2.5 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 13 16 255 75 25 255;es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es est_physpush server_var(wcs_userid) 0 0 500;es es_delayed 1 est_pushto server_var(wcs_userid) server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 1;wcs_run_ulti_quake5"
alias wcs_run_ulti_quake5 "es es_delayed 1.2 est_shake server_var(wcs_targetid) 3 5 7;es es_delayed 1.2 est_shake server_var(wcs_userid) 3 5 7;es es_delayed 1.3 wcs_dealdamage server_var(wcs_userid) server_var(wcs_targetid) 10;es es_delayed 1.2 est_playplayer server_var(wcs_userid) weapons/hegrenade/explode4.wav;es es_delayed 1.2 est_playplayer server_var(wcs_targetid) weapons/hegrenade/explode4.wav"
es_xsetinfo wcs_counter 0
es est_Near wcs_targetid server_var(wcs_team_targetn) server_var(wcs_radius) server_var(wcs_userid) "es es_xexists wcs_exists userid server_var(wcs_targetid);es es_xif (server_var(wcs_exists) = 1) then es_xif (server_var(wcs_counter) < server_var(wcs_maxtargets)) then wcs_run_ulti_quake1"
es es_xif (server_var(wcs_counter) > 0) do
{
esnq est_csay server_var(wcs_userid) Earth Quake hit server_var(wcs_counter) players!
}
es_xelse do
{
es_xsetinfo wcs_ultinotexec 1
}
}
es_xelse do
{
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
{
"name" "FaceRape"
"author" "HOLLIDAY"
"required_level" "25"
"maximum_level" "0"
"allow_only" "0"
"teamlimit" "0"
"preloadcmd" "0"
"player_spawn_cmd" "0"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "6"
"numberoflevels" "4"
"skillnames" "Extra dmg|extra HP|LongJump|Electrify|Spawn Krieg552|SlingShot"
"skilldescr" "Extra dmg|extra HP|LongJump|Electrify|Spawn Krieg552|SlingShot"
"skillcfg" "player_attacker|player_spawn|player_spawn|player_ attacker|player_spawn|player_ultimate"
"skill1_setting" "es_xset wcs_multiplier 1.2|es_xset wcs_multiplier 1.3|es_xset wcs_multiplier 1.4|es_xset wcs_multiplier 1.5"
"racealias_dst" "es est_setplayercolor event_var(userid) 255 255 255 255 1;es es_xkeysetvalue WCSuserdata event_var(userid) invisp 0;wcs_getlanguage wcs_lng wcs_lng_s_invisdestr;es es_xformat wcs_lng server_var(wcs_lng) event_var(es_username);es es_xtell event_var(userid) #multi server_var(wcs_lng);es es_xtell event_var(attacker) #multi server_var(wcs_lng)"
"racealias_agt" "es es_xset wcs_dmg event_var(dmg_health);es es_xmath wcs_dmg float;es es es_xmath wcs_dmg * server_var(wcs_multiplier);es est_RoundDecimal wcs_dmg server_var(wcs_dmg) 0;es wcs_dealdamage event_var(attacker) event_var(userid) server_var(wcs_dmg);wcs_getlanguage wcs_lng wcs_lng_damage;esnq es est_csay event_var(attacker) + server_var(wcs_dmg) server_var(wcs_lng);esnq es est_csay event_var(userid) + server_var(wcs_dmg) server_var(wcs_lng)"
"skill1_cmd" "if (server_var(wcs_dice) <= 15) then racealias_agt;es es_xkeygetvalue wcs_tmp WCSuserdata event_var(userid) invisp;if (server_var(wcs_tmp) != 0) then racealias_dst;es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);if (server_var(wcs_dice) <= 15) then es est_effect 3 #a 0 sprites/orangelight1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 3 6 12 155 155 155 255"
"skill1_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);if (server_var(wcs_dice) <= 15) then es est_effect 3 #a 0 sprites/hydragutbeamcap.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 3 6 12 155 155 155 255"
"skill2_setting" "es_xset wcs_hp 120|es_xset wcs_hp 130|es_xset wcs_hp 150|es_xset wcs_hp 180"
"skill2_cmd" "es est_sethealth event_var(userid) server_var(wcs_hp);es es_xtell event_var(userid) #multi #lightgreen You have spawned with #green server_var(wcs_hp) Extra HP"
"skill2_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_createvectorstring vector1 server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1);es_createvectorstring vector2 server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2);es est_effect_14 #a 0 sprites/floorfire4_.vmt server_var(vector2) server_var(vector1) 100 100 50;es est_playplayer event_var(userid) ambient/materials/metal4.wav"
"skill3_setting" "es_xset wcs_multiplier 1.2;es_xset wcs_speed 1.1|es_xset wcs_multiplier 1.3;es_xset wcs_speed 1.2|es_xset wcs_multiplier 1.4;es_xset wcs_speed 1.2|es_xset wcs_multiplier 1.5;es_xset wcs_speed 1.3|es_xset wcs_multiplier 2.6;es_xset wcs_speed 1.4"
"skill3_cmd" "es es_xkeysetvalue WCSuserdata event_var(userid) longjump server_var(wcs_multiplier);wcs_getlanguage wcs_lng wcs_lng_r_longjump;es es_xtell event_var(userid) #multi server_var(wcs_lng)"
"skill3_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xmath wcs_z1 + 40;es est_effect 10 #a 0 sprites/smoke.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 99 50 2 3 11 0 25 25 25 255 9;es es_xmath wcs_z1 + 10;es est_effect 10 #a 0.2 sprites/hydraspinalcord.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 99 50 2 3 11 0 0 255 0 255 9;es es_xmath wcs_z1 + 10;es est_effect 10 #a 0.4 sprites/orangelight1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 99 50 2 3 11 0 25 25 25 255 9;es es_xmath wcs_z1 + 10;es est_effect 10 #a 0.6 sprites/orangelight1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 99 50 2 3 11 0 0 255 0 255 9"
"skill4_setting" "es_xset wcs_multiplier 1.3|es_xset wcs_multiplier 1.4|es_xset wcs_multiplier 1.5|es_xset wcs_multiplier 1.6|es_xset wcs_multiplier 1.7"
"racealias_sa1mo1" "es es_xset wcs_dmg event_var(dmg_health);es es_xmath wcs_dmg float;es es es_xmath wcs_dmg * server_var(wcs_multiplier);es est_RoundDecimal wcs_dmg server_var(wcs_dmg) 0;es wcs_dealdamage event_var(attacker) event_var(userid) server_var(wcs_dmg);es est_csay event_var(attacker) Electrified ;es est_csay event_var(userid) Electrified"
"skill4_cmd" "if (server_var(wcs_dice) <= 15) then racealias_sa1mo1"
"skill4_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xmath wcs_z1 + 15;es est_effect 11 #a 0 sprites/plasma.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 3 2 255"
"skill5_setting" "es_xset awpammo 20|es_xset awpammo 30|es_xset awpammo 40|es_xset awpammo 50"
"skill5_cmd" "es est_give event_var(userid) weapon_sg552;es es_delayed 1 est_setclipammo event_var(userid) 1 server_var(awpammo);es es_xtell event_var(userid) #multi #lightgreenYou got an #green Krieg552 #lightgreen with a #green server_var(awpammo) clip"
"skill5_sfx" "0"
"skill6_setting" "es_xset wcs_web 0.7|es_xset wcs_web 1.1|es_xset wcs_web 1.3|es_xset wcs_web 1.7"
"skill6_cmd" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es est_GetViewCoord server_var(wcs_userid) wcs_x2 wcs_y2 wcs_z2;es est_pushto server_var(wcs_userid) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) server_var(wcs_web);es est_playplayer server_var(wcs_userid) weapons/357/357_spin1.wav"
"skill6_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es est_GetViewCoord server_var(wcs_userid) wcs_x2 wcs_y2 wcs_z2;es est_effect 3 #a 0 sprites/hydragutbeam.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 0.1 0.1 255 14 41 255;es est_effect 10 #a 1 sprites/hydragutbeam.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 11 9 2 13 3 0 255 100 100 255 1"
"ultimate_cooldown" "0"
}
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
{
"name" "Blood Demon"
"author" "HOLLIDAY"
"required_level" "50"
"maximum_level" "0"
"allow_only" "0"
"teamlimit" "0"
"preloadcmd" "0"
"player_spawn_cmd" "es est_removeweapon event_var(userid) 1;es est_playplayer event_var(userid) npc/ichthyosaur/water_growl5.wav"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "4"
"numberoflevels" "4"
"skillnames" "p90 ammo|Upgrade|impostor|Reset"
"skilldescr" "Spawn an p90 with up to a 200 clip|get an upgrade for each kill|Disguies your self as the enemy|Give up your Upgrades and Respawn"
"skillcfg" "player_spawn|player_attacker|player_spawn|player_ ultimate"
"skill1_setting" "es_xset wcs_ammo 60;es_xset wcs_chance 20|es_xset wcs_ammo 90;es_xset wcs_chance 30|es_xset wcs_ammo 120;es_xset wcs_chance 40|es_xset wcs_ammo 200;es_xset wcs_chance 99"
"skill1_cmd" "if (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_bloody11"
"racealias_bloody11""es es_cexec event_var(userid) r_screenoverlay effects/mh_blood1.vmt;es_delayed 0.1 es_cexec event_var(userid) r_screenoverlay effects/mh_blood2.vmt;es_delayed 0.3 es_cexec event_var(userid) r_screenoverlay effects/mh_blood3.vmt;es_delayed 0.5 es_cexec event_var(userid) r_screenoverlay effects/mh_blood1.vmt;es_delayed 0.6 es_cexec event_var(userid) r_screenoverlay effects/mh_blood2.vmt;es_delayed 0.8 es_cexec event_var(userid) r_screenoverlay effects/mh_blood2.vmt;es_delayed 0.9 es_cexec event_var(userid) r_screenoverlay 0;racealias_bloody21"
"racealias_bloody21""es es_delayed 1 est_give event_var(userid) weapon_p90;es es_delayed 1.1 est_setclipammo event_var(userid) 1 server_var(wcs_ammo);es es_xtell event_var(userid) you spawned an p90 with a server_var(wcs_ammo) clip"
"skill1_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xmath wcs_z1 + 40;es est_effect 10 #a 0 sprites/physring1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 100 3 40 20 0 14 0 41 255 5"
"skill2_setting" "es_xset wcs_ammo 60|es_xset wcs_ammo 90|es_xset wcs_ammo 120|es_xset wcs_ammo 200"
"skill2_cmd" "es est_gethealth wcs_tmp event_var(userid);if(event_var(health) = 0) then if (event_var(weapon) = p90) then racealias_bloody22;es est_gethealth wcs_tmp event_var(userid);if(event_var(health) = 0) then if (event_var(weapon) = ak47) then racealias_bloody32;es est_gethealth wcs_tmp event_var(userid);if(event_var(health) = 0) then if (event_var(weapon) = m4a1) then racealias_bloody42;es est_gethealth wcs_tmp event_var(userid);if(event_var(health) = 0) then racealias_bloody12"
"racealias_bloody42""if (server_var(wcs_dice) <= 50) then es est_healthadd event_var(attacker) 15;if (server_var(wcs_dice) >= 50) then es est_speed event_var(attacker) 1.4;if (server_var(wcs_dice) <= 50) then es es_xtell event_var(attacker) you have gained 15 hp;if (server_var(wcs_dice) >= 50) then es es_xtell evnt_var(attacker) you have gained speed"
"racealias_bloody12""es es_cexec event_var(attacker) r_screenoverlay effects/mh_blood1.vmt;es_delayed 0.1 es_cexec event_var(attacker) r_screenoverlay effects/mh_blood2.vmt;es_delayed 0.3 es_cexec event_var(attacker) r_screenoverlay effects/mh_blood3.vmt;es_delayed 0.5 es_cexec event_var(attacker) r_screenoverlay effects/mh_blood1.vmt;es_delayed 0.6 es_cexec event_var(attacker) r_screenoverlay effects/mh_blood2.vmt;es_delayed 0.8 es_cexec event_var(attacker) r_screenoverlay effects/mh_blood2.vmt;es_delayed 0.9 es_cexec event_var(attacker) r_screenoverlay 0"
"racealias_bloody32""es est_dropweapon event_var(attacker) 1;es est_give event_var(attacker) weapon_m4a1;es est_setclipammo event_var(attacker) 1 server_var(wcs_ammo);es es_xtell event_var(attacker) you spawned an m4a1 with a server_var(wcs_ammo) clip"
"racealias_bloody22""es est_dropweapon event_var(attacker) 1;es est_give event_var(attacker) weapon_ak47;es est_setclipammo event_var(attacker) 1 server_var(wcs_ammo);es es_xtell event_var(attacker) you spawned an ak47 with a server_var(wcs_ammo) clip"
"skill2_sfx" "es est_gethealth wcs_tmp event_var(userid);if(event_var(health) = 0) then racealias_blodysfx2"
"racealias_blodysfx2""es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xmath wcs_z1 + 40;es est_effect 10 #a 0 sprites/physring1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 200 100 3 40 20 0 114 50 411 255 5"
"skill3_setting" "es_xset wcs_chance 12|es_xset wcs_chance 25|es_xset wcs_chance 30|es_xset wcs_chance 33"
"skill3_cmd" "if (server_var(wcs_dice) <= server_var(wcs_chance)) then es es_xdelayed 1 wcs_mole_activate event_var(userid)"
"skill3_sfx" "if (server_var(wcs_dice) <= server_var(wcs_chance)) then es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);if (server_var(wcs_dice) <= server_var(wcs_chance)) then es est_effect 11 #a 0 sprites/reticle.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 5 20 255"
"skill4_setting" "es_xset wcs_chance 10|es_xset wcs_chance 12|es_xset wcs_chance 25|es_xset wcs_chance 30|es_xset wcs_chance 33"
"skill4_cmd" "es est_spawn server_var(wcs_userid) 1"
"skill4_sfx" "if (server_var(wcs_dice) <= server_var(wcs_chance)) then es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);if (server_var(wcs_dice) <= server_var(wcs_chance)) then es est_effect 11 #a 0 sprites/reticle.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 5 20 255"
"ultimate_cooldown" "45"
}
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{
"name" "(S.T.A.R.S)"
"Author" "Pvt Ben Carmine"
"shortdescription" "0"
"required_level" "0"
"maximum_level" "0"
"allow_only" "0"
"teamlimit" "0"
"preloadcmd" "0"
"player_spawn_cmd" "0"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "4"
"numberoflevels" "4"
"skillnames" "Piercing Rounds|Battle Experience|Knee Shot|Conditioning"
"skilldescr" "Chance to shoot a critical round|when you kill someone you get more xp|freeze your targets|set your targets on fire|slow down your target by knee shots|heal nearby teammates|you can run faster"
"skillcfg" "player_attacker|player_kill|player_attacker|playe r_attacker|player_attacker|player_spawn|player_spa wn"
"skill1_setting" "es_xsetinfo wcs_chance 20|es_xsetinfo wcs_chance 30|es_xsetinfo wcs_chance 35|es_xsetinfo wcs_chance 40"
"skill1_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance));es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then wcs_dealdamage event_var(attacker) event_var(userid) 80"
"skill1_sfx" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_tell event_var(attacker) #multi #green +80 Damage"
"skill2_setting" "es_xset xpgain 55|es_xset xpgain 60|es_xset xpgain 70|es_xset xpgain 500"
"skill2_cmd" "es wcs_givexp event_var(attacker) server_var(xpgain);es es_xtell event_var(attacker) you have gained server_var(xpgain) XP"
"skill2_sfx" "0"
"skill3_setting" "es_xset wcs_speed 0.45;es_xset wcs_duration 3|es_xset wcs_speed 0.40;es_xset wcs_duration 4|es_xset wcs_speed 0.35;es_xset wcs_duration 5|es_xset wcs_speed 0.15;es_xset wcs_duration 6"
"racealias_z2" "es est_speed event_var(userid) server_var(wcs_speed);es_delayed server_var(wcs_duration) wcs_removefx speed event_var(userid);wcs_getlanguage wcs_lng wcs_lng_r_slowdown;es_tell event_var(attacker) #multi #green : event_var(es_attackername) server_var(wcs_lng) #green event_var(es_username).;es_tell event_var(userid) #multi #green : event_var(es_attackername) server_var(wcs_lng) #green event_var(es_username)."
"skill3_cmd" "if (server_var(wcs_dice) <= 30) then est_isalive wcs_alive event_var(userid);if (server_var(wcs_dice) <= 30) then es_xif (server_var(wcs_alive) = 1) then racealias_z2"
"skill3_sfx" "if (server_var(wcs_dice) <= 30) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);if (server_var(wcs_dice) <= 30) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 40;es_xmath wcs_z2 + 40;if (server_var(wcs_dice) <= 30) then est_effect 3 #a 0 sprites/yellowflare.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 5 5 0 0 255 255"
"skill4_setting" "es_xsetinfo wcs_speed 1.2|es_xsetinfo wcs_speed 1.4|es_xsetinfo wcs_speed 1.6|es_xsetinfo wcs_speed 1.8"
"skill4_cmd" "es es_xkeygetvalue wcs_tmp WCSuserdata event_var(userid) speed;es es_xif (server_var(wcs_tmp) > server_var(wcs_speed)) then es_xsetinfo wcs_speed server_var(wcs_tmp);es es_xkeysetvalue WCSuserdata event_var(userid) speed server_var(wcs_speed);es est_Speed event_var(userid) server_var(wcs_speed)"
"skill4_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_z1 + 15;es est_effect 11 #a 0 sprites/physring1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 3 10 255"
}
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{
"name" "Hellokitty"
"author" "HOLLIDAY"
"required_level" "20"
"maximum_level" "0"
"allow_only" "0"
"teamlimit" "0"
"preloadcmd" "0"
"player_spawn_cmd" "0"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "7"
"numberoflevels" "4"
"skillnames" "Ammo|Laser Gun|Wall Run|we need a medic|Sniper|Super Man"
"skilldescr" "Buy a gun and have a 100 round clip|Burn a hole in them|Run up the Walls|Chance to Respawn|Invisibility|Long Jump High Jump"
"skillcfg" "player_spawn|player_attacker|player_spawn|player_ spawn|player_spawn|player_spawn|player_ultimate"
"skill1_setting" "es_xset wcs_clipammo 50|es_xset wcs_clipammo 75|es_xset wcs_clipammo 80|es_xset wcs_clipammo 100"
"skill1_cmd" "es es_delayed 10 est_setclipammo event_var(userid) 1 server_var(wcs_clipammo);es es_xtell event_var(userid) #multi #lightgreenYou have 10 seonds to buy a gun with a #green server_var(wcs_clipammo) #lightgreenclip"
"skill1_sfx" "0"
"skill1_setting" "es_xset wcs_chance 13;es_xrand dmg 3 6|es_xset wcs_chance 18;es_xrand dmg 6 9|es_xset wcs_chance 23;es_xrand dmg 7 10|es_xset wcs_chance 27;es_xrand dmg 10 15"
"racealias_then11" "es est_playplayer event_var(userid) ambient/levels/prison/inside_battle_antlion3.wav;es wcs_dealdamage event_var(attacker) event_var(userid) server_var(dmg);es es_xtell event_var(attacker) #multi #lightgreen you have caused #green server_var(dmg) #lightgreen Extra Damage;es es_xtell event_var(userid) #multi #lightgreen you got #green server_var(dmg) #lightgreen Extra Damage;racealias_andthen1"
"skill1_cmd" "es_xset dmg 0;if (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_then11"
"skill1_sfx" "0"
"racealias_andthen1""es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(attacker);es es_xmath wcs_z1 + 50;es es_xmath wcs_z2 + 50;es est_effect 3 #a 0 sprites/laser.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 3 5 255 0 0 255"
"skill3_setting" "es_xset wcs_wall 50|es_xset wcs_wall 75|es_xset wcs_wall 80|es_xset wcs_wall 99"
"skill3_cmd" "es_setplayerprop event_var(userid) CCSPlayer.baseclass.localdata.m_Local.m_flStepSize server_var(wcs_wall);es es_xtell event_var(userid) #multi #lightgreenWall Run #green Activated"
"skill3_sfx" "0"
"skill4_setting" "es_xset wcs_chance 23|es_xset wcs_chance 27|es_xset wcs_chance 33|es_xset wcs_chance 43"
"racealias_respawn3""es es_delayed 3 est_spawn event_var(userid) 1;es es_delayed 3 es es_xtell event_var(userid) : You have Respawned"
"skill4_cmd" "if (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_respawn3"
"skill4_sfx" "0"
"skill5_setting" "es_xset wcs_invis 90|es_xset wcs_invis 80|es_xset wcs_invis 70|es_xset wcs_invis 65"
"skill5_cmd" "es est_playplayer event_var(userid) ambient/levels/coast/antlion_hill_ambient1.wav;es est_setplayercolor event_var(userid) 15 0 0 server_var(wcs_invis);es es_xtell event_var(userid) #multi #greenInvisibility Set!"
"skill5_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es est_effect 10 #a 0 effects/ar2_altfire1b.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 500 1.5 60 100 0.8 255 50 200 25 10"
"skill6_setting" "es_xset wcs_multiplier 1.4;es_xset wcs_speed 0.5|es_xset wcs_multiplier 1.5;es_xset wcs_speed 0.4|es_xset wcs_multiplier 1.6;es_xset wcs_speed 0.3|es_xset wcs_multiplier 1.8;es_xset wcs_speed 0.3"
"skill6_cmd" "es es_xkeysetvalue WCSuserdata event_var(userid) longjump server_var(wcs_multiplier);es est_setgravity event_var(userid) server_var(wcs_speed);wcs_getlanguage wcs_lng wcs_lng_r_longjump;es es_xtell event_var(userid) #multi server_var(wcs_lng)"
"skill6_sfx" "0"
"skill7_setting" "es_xrand wcs_dmg 5 15|es_xrand wcs_dmg 7 18|es_xrand wcs_dmg 8 19|es_xrand wcs_dmg 10 21"
"racealias_gg4" "es es_xgetplayername wcs_name server_var(wcs_player);es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 server_var(wcs_player);es es_delayed 3 est_teleport server_var(wcs_userid) 0 0 900;es es_delayed 3.1 est_freeze server_var(wcs_userid) 1;es es_delayed 3 est_teleport server_var(wcs_player) 0 300 900;es es_delayed 3.1 est_freeze server_var(wcs_player) 1;racealias_setaim4"
"racealias_setaim4" "es est_unrestrict server_var(wcs_userid) deagle;es est_unrestrict server_var(wcs_player) deagle;es es_delayed 3.1 est_setaim server_var(wcs_userid) server_var(wcs_player) +15;es es_delayed 3.1 est_setaim server_var(wcs_player) server_var(wcs_userid) -15;racealias_strip4"
"racealias_strip4" "es est_stripplayer server_var(wcs_userid) 1;es est_stripplayer server_var(wcs_player) 1;es es_delayed 6 est_give server_var(wcs_userid) weapon_deagle;es es_delayed 6 est_give server_var(wcs_player) weapon_deagle;es es_delayed 10 est_teleport server_var(wcs_userid) server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1);es es_delayed 10 est_teleport server_var(wcs_player) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2);racealias_unfrz4"
"racealias_unfrz4" "es es_delayed 10 est_freeze server_var(wcs_userid) 0;es es_delayed 10 est_freeze server_var(wcs_player) 0;es es_xtell server_var(wcs_userid) #multi #lightgreen: You have Challanged #green server_var(wcs_name) #lightgreento a Duel;es es_xgetplayername wcs_name server_var(wcs_userid);es es_xtell server_var(wcs_player) #multi #green: server_var(wcs_name) #lightgreenhas challanged you to a duel #greenFight in 3 seconds;es es_delayed 3 es est_csay server_var(wcs_userid) 3;es es_delayed 4 es est_csay server_var(wcs_userid) 2;es es_delayed 5 es est_csay server_var(wcs_userid) 1;es es_delayed 6 es est_csay server_var(wcs_userid) DRAW!;es es_delayed 3 es est_csay server_var(wcs_player) 3;es es_delayed 4 es est_csay server_var(wcs_player) 2;es es_delayed 5 es est_csay server_var(wcs_player) 1;es es_delayed 6 es est_csay server_var(wcs_player) DRAW!;racealias_rest57"
"racealias_rest57" "es est_restrict server_var(wcs_userid) weapon_fiveseven;es est_restrict server_var(wcs_userid) weapon_elite;es es_delayed 10 est_unrestrict server_var(wcs_userid) weapon_fiveseven;es es_delayed 10 est_unrestrict server_var(wcs_userid) weapon_elite"
"skill7_cmd" "es est_playplayer server_var(wcs_userid) ambient\machines\wall_move3.wav;es_xset wcs_player 0;if (server_var(wcs_team) = 2) then est_randplayer wcs_player #c!d;if (server_var(wcs_team) = 3) then est_randplayer wcs_player #t!d;es es_xexists wcs_exists userid server_var(wcs_player);if (server_var(wcs_exists) = 1) then racealias_gg4"
"skill7_sfx" "es es_xmath wcs_z1 + 20;es est_effect 10 #a 6 effects/tp_eyefx/tpeye3.vmt 0 0 900 200 5000 8 400 400 0 255 5 5 255 10;es est_effect 10 #a 6 cs_italy/irongate01.vmt 0 0 900 200 5000 8 400 400 0 255 5 5 255 10"
"ultimate_cooldown" "20"
}
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